Lee Sin is one of the most iconic junglers in League of Legends — a high-skill-cap champion that rewards mechanical mastery with carry potential that few others can match. In Patch 26.8 (Season 2), Lee Sin sits at A tier in the jungle with a 50.1% win rate and 13.2% pick rate in Emerald+.
Whether you’re picking him up for the first time or refining a years-long main, this guide covers everything: optimal items, runes, skill order, jungle pathing, the Insec explained step by step, and matchup tips to dominate with Lee Sin in Season 2 ranked.

13.2% pick rate
Lee Sin Runes — Best Rune Page for Jungle
Gain adaptive force stacking attacks on champions; at max stacks heal based on damage dealt. Takedowns restore 5% missing HP and grant bonus gold.
Conqueror
Conqueror
Triumph
Triumph
Primary tree — Precision:
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Conqueror
Conqueror Gain adaptive force stacking attacks on champions; at max stacks heal based on damage dealt.
(keystone): Builds stacks through combat, converting them to adaptive damage and healing. Essential for extended fights where Lee Sin thrives. -
Triumph
Triumph Takedowns restore 5% missing HP and grant bonus gold.
: Restores HP on takedown. Lets you stay on the field longer after securing a kill and chain fights without backing. -
Legend: Alacrity
Legend: Alacrity Gain attack speed for each Legend stack, earned on takedowns and champion kills.
: Attack speed helps Lee Sin clear camps faster and land more auto-attack resets between abilities. -
Coup de Grace
Coup de Grace Deal 8% more damage to champions below 40% HP.
: Bonus damage to low-health targets. Amplifies your burst when diving squishies or finishing off a tanky carry.
Secondary tree — Inspiration:
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Cosmic Insight
Cosmic Insight +18 summoner spell haste and +10 item haste.
: Reduces summoner spell and item cooldowns. Getting Flash back faster is significant for a champion whose mobility depends on it. -
Magical Footwear
Magical Footwear Get free boots at 12 minutes with bonus movement speed; you can't buy boots before.
: Free boots with extra movement speed by 12 minutes, saving 300 gold for a core item component.
Rune Shards:
| Slot | Choice |
|---|---|
| Offense | Attack Speed |
| Flex | Adaptive Force |
| Defense | Health Scaling |
Why Conqueror over Electrocute? Hitting a champion with 3 separate attacks or abilities deals bonus adaptive burst damage.
Electrocute
Electrocute
Best Lee Sin Items — Core Build Path Patch 26.8
The optimal Lee Sin jungle build in Patch 26.8 centers on burst damage, survivability, and sticking power in fights.
1. Passive: Every 2nd attack deals max HP bonus damage and grants a shield.
Eclipse
Eclipse 2900 gold
2. +20 Armor. Reduces damage from basic attacks by 8%. +25 Magic Resistance. Reduces duration of CC by 30%.
Plated Steelcaps
Plated Steelcaps 1100 gold
Mercury's Treads
Mercury's Treads 1100 gold
3. Passive: First attack in combat deals bonus true damage and heals you.
Sundered Sky
Sundered Sky 3100 gold
4. Passive: Stores a portion of damage taken and bleeds it out over time; takedowns cleanse it and heal you.
Death's Dance
Death's Dance 3300 gold
5. Passive: Upon taking lethal damage, revive after 4 seconds with partial HP. 300s cooldown.
Guardian Angel
Guardian Angel 3200 gold
Situational swaps:
| Situation | Item to consider |
|---|---|
| Enemy stacking armor | Passive: Dealing physical damage reduces target's armor stacks. instead of Sundered Sky |
| Need faster AoE clear | Passive: Attacks and abilities cleave nearby enemies; gain omnivamp. after Eclipse |
| Heavy fed AP carry | Passive: When below 35% HP, gain magic shield absorbing 350 damage. before Guardian Angel |
Lee Sin Skill Order
Max order: Q → W → E (take R at levels 6, 11, and 16)
Q — Sonic Wave / Resonating Strike — Max Q first. The second cast dashes to the target and deals bonus damage based on missing health — massive for finishing kills and bursting squishies.
W — Safeguard / Iron Will — Max W second. The shield and lifesteal improve sustain; W is also your ward-hop mobility tool — crucial for the Insec and escapes.
E — Tempest / Cripple — Max E last. The AoE slow is useful for ganks, but damage per level is minimal.
R — Dragon’s Rage — Take at 6, 11, and 16. Your teamfight tool and the centerpiece of the Insec technique.
Lee Sin Summoner Spells
Always run Flash + Smite.
Flash is non-negotiable on Lee Sin. It enables the Insec, escapes from bad dives, and closes unexpected gaps. Never replace Flash with Ghost or Ignite.
Smite is mandatory for camp clears, objective securing, and early dueling advantage. Chilling Smite is preferred when you need extra CC to stick to targets; Unleashed Smite is better when ahead and looking to burst objectives.
Lee Sin Jungle Pathing — How to Clear Efficiently
Lee Sin’s clear speed isn’t his strong suit. Your pathing should prioritize reaching level 3 or 5 with gank pressure as fast as possible.
Red-side start (recommended):
- Red Buff — slow on auto-attacks helps level 2 ganks.
- Raptors — clear for stacks and XP.
- Blue Buff + Gromp — hit level 4 and assess the map.
From here, gank pushed lanes or fight for Scuttler vision. Blue-side start: Blue + Gromp → Wolves + Red → level 4 gank or Scuttler fight.
Early invade windows: Lee Sin has one of the best level 2 dueling kits. Coordinate with a nearby lane before invading the enemy’s second buff.
Farm vs gank: Gank when an ally has hard CC or the enemy laner is pushed and low. Farm when lanes are even and you need to powerspike to Eclipse. Never force ganks on losing lanes.
Mid and late game: After two items, shift focus to Dragon and Rift Herald. In the late game, hunt picks with Insec on the enemy backline, peel for your carry, and steal objectives with Smite. Avoid frontlining.

The Insec Technique — Step by Step
The Insec is Lee Sin’s signature play — kicking an enemy carry into your team instead of away from it. Named after pro player Insec, who popularized it at Worlds 2013.
The Insec in 5 steps
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Land Q (Sonic Wave)
Hit the target with the first cast. Do not activate the second cast yet.
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Throw a ward behind the target
Place it between the target and their team, in the direction you want to kick them.
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Activate W (Safeguard)
Jump immediately to the ward you just placed.
-
Activate Q second cast
Resonating Strike dashes you to the target from behind.
-
Cast R (Dragon's Rage)
The kick sends the target backward — directly toward your team.
Critical timing: The window between the ward-hop (W) and the Q dash is tight. Practice in Training Mode until the flow is automatic.
Common mistakes: ward in front instead of behind; waiting too long between W and Q2; attempting Insec without Flash when W range isn’t enough; using R before completing the jump.
Advanced variants: Flash Insec (Flash behind target instead of ward-hop) and Wall Insec (W to a ward placed against terrain for extra displacement angle).
Lee Sin Matchups — Counters and Best Picks

Hard matchups — play carefully
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Naafiri Hard
Pack damage outpaces Lee Sin's burst window; passive healing makes her hard to kill before Eclipse completes.
-
Rek'Sai Hard
Unburrow stuns you mid-Q-dash, nullifying your engage. Tunnels give better map pressure and counter-gank angles.
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Zyra Hard
Roots and plant CC interrupt your combos. If the root lands before Q connects, the gank falls apart.
-
Ivern Hard
Free shields and roots punish aggressive Lee Sin patterns. Avoid when Daisy is available.
-
Skarner Hard
His ultimate grabs you during a dive and repositions you into his team.
How to handle hard counters: Don’t fight the enemy jungler directly. Focus on gank pressure in uncontested lanes, deny Scuttler through vision, and save your carry potential for mid-game picks when ahead.
Favorable matchups — where Lee Sin dominates
-
Kha'Zix Favorable
Level 2–3 burst outdamages Kha'Zix before evolution; ward-hops prevent the isolation combo.
-
Rengar Favorable
W shield absorbs the all-in burst; Q allows chasing Rengar down post-dive.
-
Fizz Favorable
Lee Sin outkites Fizz in the jungle; Q range lets you engage before Playful/Trickster.
-
Zed Favorable
Similar AD burst pattern, but Lee Sin wins extended duels with Conqueror and Death's Dance.
-
Shen Favorable
Low jungle mobility makes him an easy level 3 invade target.
Frequently Asked Questions About Lee Sin Jungle
Is Lee Sin good in Patch 26.8?
Yes. Lee Sin is A tier in Patch 26.8 with a 50.1% win rate and 13.2% pick rate in Emerald+. He's consistently strong in the hands of a player who understands his early power window and executes the Insec reliably.
What is the best keystone rune for Lee Sin jungle?
Conqueror is the optimal keystone in Patch 26.8. It rewards extended trades where Lee Sin excels and provides healing that keeps you fighting longer. Electrocute can work in niche one-shot builds, but Conqueror outperforms it at Emerald+.
Is Lee Sin hard to play?
Lee Sin is one of the hardest champions to master due to his mechanic-heavy kit and the importance of the Insec. However, basic gank patterns (Q into slow, or E-slow into Q) are learnable by intermediate players.
What is the Insec and how do I do it?
Land Q on the target → throw a ward behind them → W-dash to the ward → Q-dash to the target → kick with R. Practice in Training Mode before attempting in ranked.
When should I pick Lee Sin?
Pick Lee Sin when your team has hard CC to complement ganks, the enemy jungler doesn't hard-counter you (avoid Skarner and Rek'Sai), and you want early snowball control.
Conclusion — Is Lee Sin Worth Learning in Season 2?
Lee Sin remains one of the most skill-expressive and rewarding junglers in League of Legends. In Patch 26.8, the Conqueror + Eclipse + Sundered Sky build delivers consistent performance — provided you commit to early ganking, manage your power window, and practice the Insec before relying on it in ranked.
Tools like buildzcrank analyze your live game state and suggest real-time item adjustments, so you’re never building blindly into a comp that counters your standard setup.
For more jungle meta context, check our best jungle champions guide for Season 2 or the LoL Patch 26.8 tier list.